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Text File  |  2000-11-20  |  1.0 KB  |  69 lines

  1. TIKI
  2. setup
  3.     {
  4.     scale 0.25
  5.     lod_scale 12
  6.     path models/weapons/playingcards
  7.     surface material1 shader cardtop.tga
  8.     surface material2 shader cardface.tga
  9.     }
  10.  
  11. init
  12. {
  13.     server
  14.     {
  15.         classname Projectile
  16.         setsize "-8 -8 -8" "8 8 8"
  17.         speed 1000
  18.         avelocity 0 0 crandom 200
  19.         ignore_deadtime
  20.         hitdamage 7
  21.         knockback 60
  22.         seeker 25
  23.         drunk 1
  24.         life 2
  25.  
  26.         aliascache                impact_flesh sound/weapon/cards/cards_hit_flesh1.wav
  27.         aliascache                impact_world sound/weapon/cards/cards_hit_world1.wav
  28.  
  29.         impactmarkshader        card_impact_decal
  30.         impactmarkradius        12
  31.         impactmarkorientation    random
  32.  
  33.         explosionmodel            fx_cardhit.tik
  34.  
  35.         cache                    fx_cardhit.tik
  36.         cache                    blood3.spr
  37.     }
  38.     client
  39.     {
  40.         cache                    fx/cardtrail1
  41.         cache                    card_impact_decal
  42.     }
  43. }
  44.  
  45. animations
  46. {
  47.     idle idle.tan
  48.     {
  49.         client
  50.         {
  51.             first swipeon fx/cardtrail1 tag_1 tag_2 0.7
  52.         }
  53.     }
  54.     explode notmoving.tan
  55.     {
  56.         client
  57.         {
  58.             first swipeoff
  59.         }
  60.     }
  61.     remove notmoving.tan
  62.     {
  63.         client
  64.         {
  65.             first swipeoff
  66.         }
  67.     }
  68. }
  69.